From engaging with Web 2 technology, it has been possible to
reflect on how this can be used during future practise. Web 2 is defined as any
application which can be used to create content. It is stated in FutureLab (2010) that digital
literacy supports the process of young people becoming active in making
meaning. Web 2 appears to be a creative way of presenting and creating
information which can be used across the curriculum. The ‘Tagxedo’ or mixture
of words (shown above) would surely enhance creativity whilst encouraging the
use of extended vocabulary and even spelling, which again can help to make
meaning perhaps in a spelling lesson or to promote the use of varied language
in the planning stages of writing a story.
Web2 seems to be a useful resource in encouraging children
to engage with new texts and how they are created. A Merchant (2009) stated
that, as literacy is changing, it is important for teaching to adapt. Through
using software which allows for words to be made into something creative in the
classroom and online books to be made, I believe children would be presented
with a challenge which would encourage them to engage with technology as well
as create their own text. As FutureLab (2010) states this use of digital
literacy can in fact promote self-expression as well as extend the child’s
ability to use technology.
Merchant, G (2009) Literacy in virtual worlds, Journal of Research in Reading, Volume 32, Issue 1, pp 38-56
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